Arnie
shoot'em up game for Commodore 64, 1992
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Arnie crouched behind a rotting tree stump and shouldered
his AK47 rifle. He pulled a matt black laser night sight
from his hip pack and brought it to his eyes.
In the flickering lime display he could see trip wires - a
fortified machine gun nest - and several lean, watchful
guards.
They were obviously expecting visitors - but they weren't
expecting Arnie.
"Piece a' cake" he muttered.
OPERATIONAL BRIEFING
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One mission split over a complex enemy base camp. All
operations are covert and outside normal UN Security Force
jurisdiction. This is a one man mission - no prisoners to be
taken and operative to begin termination procedure in case of
imminent capture.
GAMESPLAY
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All action is controlled via a JOYSTICK connected to port two
on the Commodore 64/128.
After loading, the mission begins by pressing FIRE.
The combat action occurs at the top of the screen with the
control information panel situated at the bottom.
From Left to Right, the control information panel is set out
as follows:
SCORE - Gives present attack score rating.
LIVES - The remaining lives are shown as icons.
WEAPON - The Weapon currently in use is shown in this box.
After Arnie has been dropped by helicopter on to the enemy
base he begins his mission to track down the General and
assassinate him. The path Arnie has to follow is marked with
arrows.
Arnie has to dodge enemy fire and kill all hostile soliers.
Killing a RED soldier leaves a more powerful weapon for him
to pick up and use.
WEAPONS
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During the game, the following weapons are obtainable:
ARMALITE AR15 RIFLE -
Arnie's favourite weapon which he carries with him at all
times.
M60 LIGHT MACHINE GUN -
A light weapon with high firepower.
RPG7 ROCKET LAUNCHER -
Heavy rocket launcher with a wide field of fire.
FT25 FLAME THROWER -
Devastatingly powerful tool of destruction.
Arnie starts the game with his Armalite and a plentiful
supply of ammunition. Each of the extre weapons collected
only have one roundof magazine loaded. When this is emptied,
Arnie reverts back to his Armalite.
FINAL MISSION BRIEFING
----------------------
Arnie begins the game with 3 lives, and gains an extra life
at every 10,000 points.
After losting a life, Arnie flashes to show that he is
invulnerable for a short period.
Once all lives are lost the game is over.
Best of Luck, Arnie - Lets get a result on this one!
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F10] - toggle performance meter
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)