World War II action game for Commodore 64, 1983
BEACH-HEAD is a multi-screen action game which requires different
skills and provides new sequences as you progress through the game.
You will encounter secret passages, squadrons of enemy planes,
shelling from enemy ships, an almost impenetrable enemy held beach and
a fortress with a huge cannon that never misses! If you feel you are
up to the challenge.
BEACH-HEAD offers four levels of difficulty. The first screen allows
you to select the game skill level. If you wish to compete against
another player, select the skill level for two players.
SEQUENCE 1 -- AERIAL RECONNAISSANCE
The opening sequence is an aerial reconnaissance overview of enemy
held territory. At this point your first command strategy decision
must be made.
Choices -- You can choose between two strategies.
1. Take your ten ship fleet through the hidden passage. The advantages
to this strategy are. (a) Catch the enemy off guard and unprepared.
His airpower and naval forces will not be as strong. (b) Your overall
point total will be increased if you are successful in navigating the
2. Take the enemy head-on and go straight into battle. The advantage
to this strategy is: (a) Your fleet will not have to navigate the
perilous hidden passage. The passage is extremely difficult to
navigate because it is mined and torpedoes are launched at random
throughout the channel.
NOTE: If you selected the skill level for two players, the strategy
for player one will be the same for player two.
To maneuver your fleet, move the joystick in the direction you wish to
travel. Once moving, your fleet will continue in that direction.
If you choose a frontal attack, proceed directly through the main
channel are engage the enemy.
If you choose to navigate the hidden passage, maneuver your fleet
close to shore along the outer edge of the peninsula. When you have
found the passage, the
general quarters alarm will sound.
SEQUENCE 2 -- THE HIDDEN PASSAGE
In this scene you will have to cross through a mined channel and avoid
being struck by torpedoes fired by the automated defense system. To
maneuver your ship, push left on the stick to turn left, right to turn
right, forward to speed up and back to stop. Head for the opening
directly across from the starting point.
Once you leave the passage you will be in a position to surprise the
enemy and catch them in their harbor. Move swiftly to engage the
SEQUENCE 3 -- GENERAL QUARTERS
Fighters at Twelve O'Clock!
Enemy fighter squadrons are now attacking your fleet! If you have
surprised the enemy, many of his aircraft are below deck and will be
unable to respond to the attack. If you choose strategy two, the
number of aircraft attacking your ships is considerably greater.
Use your joystick to aim your anti-aircraft guns and shoot down enemy
planes. Pull back to raise or push forward to lower your guns. Press
the button to fire. Your ammunition will not run out, but it does
take a certain amount of time to replenish. Do not waste shells or you
will not be able to fire rapidly at a critical time.
Enemy surveillance aircraft occasionally fly by to report the battle
progress back to the island. If you destroy these planes it will add
2000 points to your score.
If you survive the onslaught of enemy aircraft, the naval battle
SEQUENCE 4 -- BATTLE STATIONS
Once enemy aircraft have been neutralized, the enemy battleships and
cruisers will begin shelling your fleet. The joystick is now used to
fire your heavy guns to sink the enemy ships. Again, as in the
previous scene, if you have surprised the enemy and caught them out of
position, it will take them longer to zero in on your fleet.
To Control Your Guns
Each enemy ship is at a different distance from your fleet. When you
fire your guns, a readout will appear on your control panel telling
you the distance in meters that your shell was long or short. Your
joystick controls the angle in degrees your guns are aiming. Each 0.5
degrees equals 100 meters. For example, if your readout tells you that
your shell is 1000 meters long, then you should decrease your gun
elevation by 5 degrees to hit the target.
The control is the same as the anti-aircraft guns. However, the
vertical movement will accelerate the longer you hold the position of
The enemy aircraft carrier will attempt to escape. If you sink the
carrier, it will add 10,000 points to your score.
After the naval battle, you must maneuver your remaining ships into
the enemy harbor. Since there is only room for four ships in the
harbor, you will be awarded 2,000 points for each extra ship.
SEQUENCE 5 -- BEACH-HEAD!
Each ship that you navigate into the harbor carries two tanks. After
your tanks have landed and your beach-head is established, you must
your way through the island defense systems to get to the fortress of
Kuhn-Lin. Once your tank starts forward there is no turning back!
Tanks have side to side mobility but will continue forward at a
constant speed. There are numerous obstacles in your way including
mines, anti-tank guns, enemy tanks, bunkers, etc. At this point the
enemy is prepared and is throwing all his defense strength at your
tanks to stop them. Each enemy defense system is worth a certain
number of points, and their value is displayed when they are
destroyed. Each time a tank succeeds in reaching Kuhn-Lin, the
difficulty increases for the next tank. It will take you several tanks
to finally destroy the fortress.
SEQUENCE 6 -- THE FINAL BATTLE!
Once a tank has reached Kuhn-Lin, you must land 10 shells in the
fortress to destroy it. There are ten targets to hit, but only one is
vulnerable at a time. The vulnerable target will turn white. As each
white target is hit another will appear until all ten have been
destroyed in sequence.
The fortress is defended by a huge cannon. Once this cannon has
sighted you, it will get your range and fire. This cannon never
misses. The final battle will require a task force of tanks to win. If
you are successful in destroying the Fortress, the enemy surrenders
and victory is yours!
Even if you destroy the fortress, Beach-Head allows you to compete for
high scores. Game scoring is as follows:
Ships navigated safely through passage 3,000/ea.
Reconnaissance Plane 2000/ea.
Other Ships 2,000/ea.
Enemy Tank 1,000/ea.
Machine Gun 400/ea.
Kuhn-Lin Destroyed 20,000
Extra Ships (over 4) 2,000/ea.
Winning Strategy Tips
1. Learn to navigate the secret passage. It is difficult to get your
ships through initially, but if you take the time to learn to get your
ships through, your score will be higher in the overall game.
2. When the enemy fighters are approaching, aim for the body of the
airplane and do not use rapid fire until you zero in on the plane.
3. In the artillery sequence, make small changes in elevation by
gently tapping the joystick.
4. When your tanks start down the beach, the enemy defense
installations will usually lie in the only clear path to the fortress.
You must anticipate where they will be to get a clear shot at them.
When enemy tanks attack you they will try to stay in front of you. In
order for your shell to hit them, you must stay in their line of fire
until your shell is about to hit their tank before moving out of the
5. Attacking the Fortress -- If there are only a few targets left on
Kuhn-Lin and you have a number of tanks left, you can increase your
point total by using all your tanks before destroying the fortress. Be
careful, because each time a tank succeeds in reaching the fortress,
the following tanks have a much more difficult time.
Some useful keyboard shortcuts
[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F10] - toggle performance meter
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)