Chickin Chase
arcade game for Commodore 64, 1985

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Use Control Port 2.
Players control a cock who is making sure that his wife delivers at least
one of her children into the world. The cock automatically goes into the back
room to mate with his wife, who lays an egg shortly afterwards. After this,
it is up to the player to make sure that there is at least one egg among
the two rows of nests, and that the egg is not destroyed by snakes, rats,
raccoons, porcupines, and the like that are smart enough to climb
the ladders leading up to the nests.
The creatures enter the henhouse from either side, and must be moved along
by pecking at them. As the cock walks around the henhouse, its energy
will decrease. It must be replenished by eating chicken feed at both sides
of the henhouse. Only then will the cock move faster.
Upon entering the back room, the player must wait until one or more hearts
appear at the top of the screen, as they indicate the number of eggs
the mother will lay. Since there are ten nests, up to ten hearts
can only appear at a give time.
When an egg sits in the nest long enough, a egg will hatch out,
and the resulting chick will make its way toward the back room,
ring the bell outside the door, then go on in. If one of the creatures
destroy an egg, or the only egg in the nest hatches out, the player loses
a life, and the game is over when all lives are lost.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)