Creatures 2
platform game for Commodore 64, 1992

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Clyde Radcliffe is back and his
desperate mission is to save his nine
kids from the clutches of their
torture-happy kidnappers - the demented
Demons!
Can he prevent them from mashing,
frying, chainsawing and melting his
beloved Fuzzikins?
The original was whacky, zany, cruel and
fun - this is mad, bad, frenetic and
seriously over the top!
Life has been rather peaceful for the
Fuzzy Wuzzy clan ever since Clyde
Radcliffe disposed of the island's
resident Demons who had kidnapped his
best friends. Their torture devices were
no match for the might of Clyde and his
flamebreath.
Clyde had since settled down with
Bonnie, a very attractive Fuzzette who
fell for him at one of the many 'fuzzy
raves'. After several trips to the
cabbage patch, they were the proud
parents of no less than nine cute
little fuzzies. Life was just perfect...
or was it?
Unbeknown to them, the land they
discovered a few years ago and named
'The Hippest Place in the Known
Universe' consisted of not one but
three islands. The few surviving Demons
fled to these islands and began to
construct bigger, better, and more
ghastly torture chambers - they wanted
revenge.
The Demons decided to strike during the
Radcliffe's annual trip to the beach,
and while Clyde and Bonnie were
'walking' in the sand dunes, the
sadistic Demons mercilessly swiped their
helpless kiddies. When Clyde returned,
his children were gone - the only thing
left on the beach was a tiny pair of
luminous Bermuda shorts.
On their way back to the village they
found Chaz lying on the ground, bleeding
and out of breath. He told them about
the Demons, the new torture chambers,
and that everyone in the village was
gone. Chaz drew one last breath, closed
his soft, pink eyes, and died. A tear
ran down Bonnie's face, and Clyde felt a
lump in his throat - he knew what he had
to do.
GAMEPLAY
The game is set across the 3 islands
which make up 'The Hippest Place in the
Known Universe', each island in turn
contains 6 separate stages; 2 Torture
screens, 2 Interlude screens, a Demon
section, and finally the Island Hopping
section.
TORTURE SCREENS
Here Clyde must rescue one of his
captured kiddies, using the available
on-screen objects and devices. Certain
creatures, when destroyed, will leave
behind a Magic Potion (stolen from the
Witches Hut). When collected, this
potion adds a particular weapon to
Clyde's current selection.
INTERLUDE SCREENS
For these sections Clyde teams up with
the Fuzzy rescued from the previous
Torture Screen, their aim belong to
bounce a designated amount of Fuzzy
Wuzzies to safety. Careful 'fuzzy
bouncing' can be used to collect BONUS
coins - a bonus life is awarded for
every 5 collected.
DEMON SCREENS
Once Clyde has completed the first four
stages of an island he is nabbed by the
Demons and imprisoned. To escape he must
destroy his captors by bombarding them
with Bugs which must be kicked under the
Acme Vacuum Machines.
ISLAND HOPPIN'
When Clyde has completed an island, he
must take his rescued children to the
next island. As Clyde is the only one
equipped with scuba gear he must carry
his offspring across the river. However,
Clyde's path may be blocked by smaller
islands. The fuzzies must be deposited
on the lefthand side of the islands and
collected from the right. Again there
are BONUS coins for him to collect.
Note: If a fuzzy is left too long
treading water he will drown!
HIDDEN BONUS ROOMS
Situated on certain Torture Screens are
Hidden Bonus Rooms. Clyde can only
obtain access to these at certain points
and at certain times within each Torture
Screen. Once inside, Clyde must collect
as many 'bonus creatures' as he can, in
as little time as possible. To go into
the next room simply fall off the bottom
of the screen. Note: Only collect the
nodding, smiling creatures. If any other
creatures are touched, Clyde will
automatically leave the Bonus Room.
CONTROL
IN GAME
Run Stop - Pause
(move joystick to resume)
Q (from pause) - quit
TORTURE SCREENS
R (from pause) - Restart Torture Screen
(one life will be lost)
Pushing UP makes Clyde jump, LEFT/RIGHT
makes Clyde walk left and right.
When FIRE is pressed, Clyde will fire
using the current weapon. If FIRE is
held down for a second and then
released, Clyde's flame breath will be
activated.
Pulling DOWN then pressing FIRE will
bring up the weapons tablet. Keeping
FIRE depressed, LEFT/RIGHT can be used
to select a weapon - release FIRE when
the desired weapon is highlighted.
INTERLUDE SCREENS
Pushing LEFT/RIGHT will move Clyde and
his kid left/right. With FIRE held down,
LEFT/RIGHT can be used to tilt the
trampoline left and right. If a Fuzzy is
bouncing to the left, tilting the
trampoline to the right will cause him
to bounce straight up. If the trampoline
was tilted to the left, however, the
Fuzzy would be catapulted twice as far
as usual.
DEMON SCREENS
Pushing LEFT/RIGHT will move Clyde
left/right. Pushing UP/DOWN will move
the selected exhaust port up and down.
This is where any bugs that have been
sucked up will be launched from. When
FIRE is pressed Clyde will kick.
ISLAND HOPPIN'
Pushing UP, DOWN, LEFT and RIGHT makes
Clyde swim up, down, left and right
respectively. To collect a fuzzy from
the beach or an island edge, pull left
to touch the land making sure Clyde is
at the top of the water. To deposit a
fuzzy onto an island or the beach, pull
right towards the land again making sure
Clyde is at the top of the water. Once a
fuzzy is deposited on an island,
pressing FIRE will make him run to the
other side where he will wait to be
collected.
HIDDEN BONUS ROOMS
Pushing UP makes Clyde jump, LEFT/RIGHT
makes Clyde walk left and right.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)