Cybernoid II
sci-fi shoot'em up game for Commodore 64, 1988
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Use Control Port 2.
The pirates have returned in a new Battlestar, even more fearsome
than the last and have again plundered the Federation storage depots.
As you did such a good job last time you've been commissioned once again
to retrieve the stolen cargo. You've been given an all new ship and a bigger
arsenal of weaponry but the task will be just as perilous.
When a pirate craft has been destroyed it will drop its cargo
of stolen objects. Manoeuvre your ship over the object to retrieve it.
Certain objects will alter the appearance of your ship; these objects offer
external weaponry that can be utilised on difficult screens. Occasionally,
when a pirate craft is destroyed it will drop a yellow canister.
This canister, when retrieved, will increase the amount of the currently
selected weapon by one.
Keys 1,2,3,4,5,6 or 7 select your ship's weapon modes:
1 - BOMBS - Destroy large defence emplacements.
2 - TIME BOMBS - These, when left at strategic points explode a few seconds after release.
3 - DEFENCE SHIELD - Temporarily renders your ship invincible.
4 - BOUNCE BOMBS - Bounce around the screen destroying any implements they touch.
5 - SEEKER - Tracks down its quarry.
6 - SMART - Destroys all emplacements on the screen
7 - TRACER - Follows the edge of the screen destroying all emplacements in it's path.
Hold down fire to active the selected weapon
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F10] - toggle performance meter
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)