Cybernoid
sci-fi shoot'em up game for Commodore 64, 1988
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Use Control Port 2.
Federation storage depots have been raided by pirates,
taking valuable minerals, jewels, ammunition and the latest battle weaponry.
You have been commissioned by the Federation to retrieve the cargo and return
it to a storage depot within a specified time limit. Extra points and
an extra ship will be awarded if you succeed.
The Pirate craft have activated all planetary defence systems which
you will have to negotiate as well as the pirates themselves.
If you fail to reach the depot, within the limit or the value of your
retrieved cargo is insufficient, you must forfeit one of your Cybernoid ships.
When a pirate craft has been destroyed it will drop its cargo of
stolen objects. Manoeuvre your ship over the object to retrieve it.
Certain objects will alter the appearance of your ship; these objects offer
external weaponry that can be utilized on difficult screens. Occasionally,
when a pirate craft is destroyed it will drop a yellow canister.
This canister, when retrieved, will increase the amount of the currently
selected weapon by one.
Keys 1,2,3,4 or 5 select your ship's weapon modes:
1 - BOMBS - Destroy large defence emplacements.
2 - IMPACT MINES - When placed on strategic points on the screen
will halt pirate craft..
3 - DEFENCE SHIELD - Temporarily renders your ship invincible.
4 - BOUNCE BOMBS - Bounce around the screen destroying any implements
they touch.
5 - SEEKER - Tracks down its quarry.
Hold FIRE button down to activate the selected weapons.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F10] - toggle performance meter
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)