Gazza II INTRODUCTION Brilliant control, the air of excitement and fantastic playability transport you into the atmosphere of World Class Soccer. • Featuring the 40 Top Teams in Europe! • Play Sunday League up to International! • Pick your Team from the squad! • Decide your Formation! • Each Player with unique Characteristics! • Corners, Free-Kicks, Tackling, Penalties, Throw-ins & Goal Kicks! • Swerve, Chip, Drive & Cross! • Multi-directional scrolling! • Injuries and Bookings! • Variable Pitch Surfaces! • Variable Wind Speeds! • Full management section for up to 16 players! • Versatile tactics editor adds a whole new dimension: be the player, manager and coach! PACK INCLUDES: • SUPERB FULL COLOUR POSTER • EXCLUSIVE GAZZA II BADGE • THE GAZZA II SOCCER SIMULATION • COMPREHENSIVE USER GUIDE Gazza II - the football game that will have you playing until the next World Cup! LOADING Gazza 2 on the C-64 and 128 can be controlled either with a joystick or from the keyboard. Place your disk into your drive and type LOAD"*",8,1. For cassette put game cassette into cassette unit and ensure that it is rewound. Now press SHIFT/RUNSTOP at the same time and press PLAY on your cassette unit. On both tape and disk versions you will be presented with an options screen. JOYSTICK CONTROLS The direction of the kick is decided by the joystick direction as shown below. NB: The kick is decided by the joystick direction at the moment the fire button is released. RUNNING PLAYER FACING UP Up - Low Drive Up+Right - Bend Right Right - Cross 90 Right Right+Down - Chip & Bend Right Down - Chip Down+Left - Chip & Bend Left Left - Cross 90 Left Left+Up - Bend Left STATIONARY PLAYER FACING UP Up - Low Drive Up+Right - Drive Bend Right Right - Bend Right Right+Down - Chip & Bend Right Down - Chip Down+Left - Chip & Bend Left Left - Bend Left Left+Up - Drive Bend Left CONTROLS = - Game Pause if in free play. = - Enter Management Section if at Set Piece. The joystick control is as above but with the following enhancements: If neither team has the ball and the ball is in the air then pressing fire will cause the player to jump to try and head the ball. EXTRA FEATURES MAIN MENU Up/Down - moves the highlight Left/Right - Changes the current option. In the case of the Team/Control menus, Left changes the team & Right changes the control. Level determines skill of computer teams, match length default settings, pitch types available, extra time or penalties. Tournament level will select the pitch and wheather randomly. Team Names may be edited via the keyboard Continue game only if match has commenced and the teams have not changed. Restart allows you to play a new game with the same teams. SQUAD SELECTION The player must pick 10 squad members to form his starting line-up (the goalkeeper is selected automatically) and 4 for the subs bench. * Pick allocates player from chosen squad position (A to T) to highlighted team position. * Copy transfers player from adjacent squad position to highlighted team position. * Next moves to next team position. * Drop removes currently highlighted player to squad. * Done fills any empty positions from the adjacent squad positions. If the adjacent position is vacant then the user must pick a player manually. ABBREVIATIONS * Player Classes: (A)ttacker (M)idfield (D)efender * Attributes: (S)tamina (R)unning (K)icking (P)assing (C)control ball (T)ackling MANAGEMENT DISPLAY Pressing FIRE cycles betwwen management screens for the two teams plus a combined statistics screen. Player information - In addition to the 6 attributes each player has a column for injury (I) and booking (B). I Column: H = hurt: minor stamina and running reductions. I = Injured: minor stamina and running reductions. B Column: W = Player Warned B = Player Booked NB: if a player is sent off then he will be absent from the list. Tactics/Subs: Up/Down - moves the highlight bar. Left/Right - changes the tactics if selected. Substitutions are made by highlighting the desired sub, moving the joystick left, then repositioning the highlight over the player to be replaced and moving the joystick right. Statistics screen Left/Right - moves the highlight. KICKING The strength of a kick is determined by the power bar at the bottom of the screen. This increases as the joystick button is held down but wraps around to zero if held too long. The direction of the kick is determined by the joystick layouts given. TACKLING If your controlled player does not have the ball, then pressing the fire button will attempt a sliding tackle. BE CAREFUL, tackling someone without the ball is liable to get you into trouble! GOALKEEPERS The goalie is automatically controlled by the computer! SPECIAL NOTES * At half-time you change ends! * Press "S" during a match to make a substitution!