REVISED INSTRUCTIONS FOR YIE ARE KUNG FU Its program code, graphic representation, and artwork are the copyright of Imagine Software (1984) Limited and may not, be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Imagine Software (1984) Limited. All rights reserved worldwide. Yie Ar Kung Fu runs on the Commodore 64/128 computers. THE GAME Yie Ar Kung Fu is a test of skill development in the traditional Martial Arts. It features Oolong in his attempts to become a Grand Master in the ancient skills in honour of his father, a kung fu master before him. Your ultimate goal is to become a grand-master but to achieve this you must defeat a variety of opponents each more deadly than the last. They are armed with different skills and weapons and must be overcome with a combination of 10 different attack moves. The controls are by means of joystick and the games as a one or two player option. The fun and excitement of Kung-Fu is about to begin as you face your foe. Your honourable opponents are.... BUCHU - A huge kung-fu figher who can attach by flying through the air. STAR - A beautiful girl warrior who is expert at throwing deadly stars or SHURIKEN. NUNCHA - Master of the NUNCHAKA - beware his reach. POLE - Attacks with the ancient rod or BO. CHAIN - Is skilled in the art of fighting with a deadly chain. CLUB - ...This fighter is armed with a shield to deflect your blows and a club to strike back. FAN - Another female adversary, this time an exponent at the NINJAFAN. SWORD - Sword carrying opponent, a fearsome and deadly foe. TONFUN - Skilled in the art of fighting with flailing sticks or TONFUN. BLUES - The Kung-Fu master himself, has all the skills and manu of the moves of Oolong, but faster. If you can win this final battle you truly will become a Grand Master. CONTROLS JOYSTICK JUMP DIAGONAL JUMP LEFT __ /\ __ DIAGONAL JUMP RIGHT |\\ || //| \\ || // WALK LEFT /____ ____\ WALK RIGHT \---- ----/ // || \\ |// || \\| LEAPING PUNCH -- \/ -- FACE PUNCH DUCK KO METER _________________ || | | | | ||| When KO meter reaches 0 player is knocked out. || KO | | ||________|_____|_| The attack moves are illustrated above the KO meters for you and your opponent to indicate the state of play at each level. You have five lives to begin your task... GOOD LUCK! JOYSTICK WITH FIRE BUTTON FLYING KICK LUNGE PUNCH __ /\ __ RISING KICK |\\ || //| \\ || // HIGH KICK /____ ____\ ROUND HOUSE KICK \---- ----/ // || \\ |// || \\| GROUND KICK -- \/ -- ANGLE KICK LEG SWEEP STATUS AND SCORING On screen scoring indicates your current score, the high score and the number of lives you have remaining. Bonus life is awarded at 20,000 points and the score for each move is as follows: ROUND HOUSE KICK 500 ANKLE KICK 1000 GROUND KICK 1000 FLYING KICK 2000 LEAPING PUNCH 1500 RISING KICK 1500 LUNGE PUNCH 1000 LEG SWEEP 500 FACE PUNCH 500 HIGH KICK 1000 HINTS AND TIPS * Seek and attack each opponent's weak point. * Remember Oolong can jump over his foes and put them off guard. * Try hit and run tactics and keep your distance from armed opponents.