Highnoon
western shoot'em up game for Commodore 64, 1984

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PLAYING
Armed with your trusty six-guns and em-
powered to keep the peace in this
frontier town, you must shoot the
bandits on main street and prevent them
from escaping with the girls or the
gold. Each level has increasing diffi-
culty, your adversaries appear on
horseback, then armed with dynamite!
Riga Mortis, the undertaker, will attend
to the corpses, including your own if
you're not "quick on the draw". At the
end of each screen there is a shoot-out
to decide on a bonus.
You eventually track down the outlaws to
their cave ("Hole in the Wall") and are
faced with the "Final Showdown".
SHOOT FIRST... ASK QUESTIONS LATER!
GOOD LUCK!
CONTROLS/STRATEGY TIPS
Joystick is operated from Port 2, (shoot
in direction of motion). You can hide in
the bank or saloon for safety but will
loose bonus points if the bandits escape
with the girls or the gold. (On levels 3
and 4 you can identify the dynamite
carriers, as they won't move when you're
hiding). The outlaws will not fire when
there is a risk of shooting each other
so you can use their cowardly instincts
to your advantage, ie. by standing be-
tween two outlaws or within a few paces
of the occupied buildings.
STATUS and SCORING
On-screen scoring showns current score,
high score, number of lives remaining
and indicates level attained.
Bonus points achieved during the game
are awarded at the shoot-out at the end
of each screen. (Winner takes all).
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)