Match Point
arcade tennis game for Commodore 64, 1984

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Use Control Port 1 and 2.
Once you have mastered the skills and strategy of MATCH POINT, all that
remains is to take a deep breath and step out onto the Centre Court in front
of the waiting crowd.
The Championship:
You are in the singles competition of the world´s most famous tennis
championship, and have the option of picking up your racket at any of the
following stages: Quarter Finals: Suitable for all levels of experience. Semi
Finals: Demands increased ball control and faster reflexes.
Final: The park of professional achievement. Only the very best should
challenge the existing world champion, your computer opponent.
Demo Match: If you would rather sit back with your strawberries and cream and
watch the professionals expert themselves, then select the Demo Match
option - but be prepared to sit on the edge of your seat! This match can be
played by middle, senior or top seeded tennis stars as you wish.
Operating Instructions:
Player control is achieved by using a Commodore compatible joystick. The
direction and speed of the ball are determined by the position and the motion
of the player and also the timing of the swing of the racket. For example,
extra speed can be imparted by moving forward while swinging, and striking
the ball at the end of the swing will have different effect from striking it
at the beginning. Changing from forehand to backhand is automatic where
appropriate, and can be forced by pressing the fire button once. Pause a game
with key [F7], or use [F1] to abort the match and return to the option
screen. To simply restart the current match, press [F3].
Scoring:
The scoring and rules adopted in this game are those of lawn tennis, and this
section is intended for those not familiar with the sport of tennis. A match
is played over 3 or 5 Sets and the winner is the first to win either 2 or 3
Sets respectively. A set is made up of Games, the winner being the first to
win 6 Games and have a clear lead of two Games. Should the score reach six
Games each, then a Tie-Break is introduced to settle the Set. Games are made
up of Points and are won by the first player to reach four Points with a
clear lead of two Points. Play continues until one player has a lead of two
Points.
The scoring for Points goes as below:
Zero Points - Love
One Point - 15
Two Points - 30
Three Points - 40
Four Points - Game
If both players reach 40 then the score is called Deuce and the winner of the
next point is said to have the Advantage. Should he win the subsequent Point
then he wins the Game, being two clear Points in the lead, otherwise the
score returns to Deuce. Players have Service for alternate Games throughout a
Set and players change ends at the end of every odd numbered Game.
Tie-Breaks consist of ordinary Points, labelled 1, 2, 3...etc. and the winner
is the first to win 7 Points with a clear lead of two Points, otherwise play
continues till a two Point lead is achieved.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)