Mission Elevator
action platformer game for Commodore 64, 1986

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The FBI is being blackmailed! A central unit of the FBI is controlled by a
hostile secret service to get their own spies free. If the FBI does not agree
to the claims, the hostile secret service threatens to detonate a bomb that
was placed in the upper floor of a hotel. An IT specialist has already been
smuggled into the hotel to crack the code of the bomb – unfortunately he was
caught before he could finally deactivate the bomb. However, he could hide
small hints in the hotel, which enable the next agent that can reach the bomb
to deactivate it.
So they are looking for an agent that takes over this hard and dangerous
mission. To deactivate this bomb you need to fight through all floors until
the 62nd floor and examine every corner. Every single hint is important! To
complicate matters, you are chased by agents from the hostile secret service.
In the house there are masses of elevators through which you have to channel
your way to the top and which you can also use to do jinks.
Of course you are the one to take over this mission – what else are you an
agent for – and to start you enter your name. With a “Good Luck” and your
service weapon you are sent on the journey.
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Examine all items to get hints about how to deactivate the bomb without
getting killed more than 8 times by the hostile agents. The hints are each
one of the 4 directions right, left, up, down. These are important later to
know how you deactivate the bomb.
The hotel is divided into 9 sections. In each section there are 2 hints to be
found. To reach further floors and to get into the next section you need the
key to the emergency door. It is owned by the porter, who hides behind one of
the many blue doors. If you find him, he will liberally hand out the key to
you. But to be able to open the blue doors you first need the universal key
that is available in every section at the reception.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)