Montezuma's Revenge
platform game for Commodore 64, 1984

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PANAMA JOE
That's what they call him 'round these
parts though no one knows his real name
or where he comes from. But one thing's
for sure PANAMA JOE's a daredevil from
the word "go!" No risk's too great if
thereward's large enough. Winning.That's
what's most important to him. And more
times than not that's exactly what he
does. Because he's tough, clever resour-
ceful.And sometimes. downright pig head-
ed! Though occasionally (ah-hum), he's
been known to get in over his head.
Luckily, he's got a knack for getting
himself out of hot water as quickly as
he gets into it! Let's hope MONTEZUMA'S
REVENGE is one of those times.
OBJECT
To help PANAMA JOE safely reach Montezu-
ma's fantastic treasure by guiding him
through a maze of death-dealing chambers
within the emperor's fortress. Along the
way PANAMA JOE must avoid an array of
deadly creatures while he collects valu-
ables and other tools which can aid him
in mastering the evils of the fortress
and escaping with the loot!
CONTROLS
Plug the joystick controller into Port 2
Use your joystick to move PANAMA JOE
through the emperor's fortress. To make
PANAMA JOE walk left or right move the
joystick in those directions.To make him
climb up a ladder or chain push forwards
on the joystick to climb down pull back-
wards on the joystick.
NOTE: you'll discover that a combination
of left/right and backwards/forwards
joystick movements will make guiding
PANAMA JOE on and off ladders and chains
easier.
THE FIRE BUTTON
Press the FIRE button any time you want
PANAMA JOE to jump. If PANAMA JOE is
standing still, he'll jump up and down.
If he is moving left or right, PANAMA
JOE will leap in that direction.
SCREEN DISPLAYS
In the upper left-hand corner of the
screen there is a box called the
INVENTORY WINDOW. Each time PANAMA JOE
collects a special tool (e.g., a sword,
torch, or a key), that tool is displayed
in the Inventory Window until he finish-
es using it.
At the bottom of the Inventory Window
are 5 hats representing your remaining
number of PANAMA JOE's. Each time you
lose a PANAMA JOE, one hat disappears
from the Inventory Window. You'll begin
the game with 6 PANAMA JOEs, including
the one on screen. If you accumulate
more than 6 PANAMA JOE's, extra hats are
displayed below your score. The number
to the immediate right of the Inventory
Window indicates the game level
currently being played. In the upper
right-hand corner of the screen is the
SCORE BOX. Throughout the game, points
will be accumulated and your score will
be displayed in this space
(see SCORING section).
PLAYING
Once you start this game, you ARE PANAMA
JOE winding your way through MONTEZUMA's
fortress! That means you've got to be
ready to handle lots of action.
Like climbing ladders and chains.
Sliding down poles. Jumping over (and
under) deadly creatures. And grabbing
precious jewels and special tools along
the way. No sweat. right? You'll be
ready for anything because. Like PANAMA
JOE you thrive on the spirit of
adventure and exploration. Maybe you'll
need to backtrack through certain
chambers. Or perhaps forge ahead
blindly. Even test your memory to
remember the location of a room you
fought through earlier. Just be sure to
keep a cool head. Use your special tools
wisely. And please, try not to let greed
blind you as you snatch up MONTEZUMA'S
fabulous treasures.
Happy hunting, PANAMA JOE!!
INSIDE MONTEZUMA'S FORTRESS
As you guide PANAMA JOE through Montezu-
ma's fortress. you'll encounter 3 major
groups of elements. They are:
* Room Fixtures
* Killer Creatures
* Special Tools & Rewards
Various combinations of these elements
are found in all the chambers throughout
the fortress.
Each is described as follows:
ROOM FIXTURES
LASER GATES:
Destructive laser gates intermittently
appear and disappear in various parts of
a chamber. PANAMA JOE must avoid these
laser gates. and pass through ONLY when
they disappear. IF PANAMA JOE HITS A
LASER GATE YOU LOSE HIM.
CONVEYOR BELTS:
Conveyor belts force PANAMA JOE to speed
up or slow down, depending upon the dir-
ection in which he is moving. In general
if you move the joystick IN THE DIRECT-
ION OPPOSITE to which the conveyor is
moving PANAMA JOE will slow down while
moving against the conveyor. If PANAMA
JOE is heading in the SAME DIRECTION as
the conveyor he will speed across to the
other side where at times you must safe-
ly jump him off. IF PANAMA JOE MISSES
JUMPING ONTO OR OFF OF AN ELEVATED CON-
VEYOR BELT AND THE FALL IS TOO FAR YOU
LOSE HIM.
DISAPPEARING FLOORS:
In some chambers there are certain sec-
tions of the floor which look different
from the rest. These sections intermit-
tently appear and disappear. You must
time PANAMA JOE's crossing of these sec-
tions just right or... IF THE FALL'S TOO
GREAT OR THERE'S A FIRE PIT BELOW HIM,
YOU LOSE THAT PANAMA JOE.
DOORS:
Throughout the fortress you'll encounter
3 different colored doors: red, blue and
grey.These doors can ONLY be opened when
PANAMA JOE approaches them with the cor-
responding color key (displayed in the
Inventory Window). YOU GAIN 300 POINTS
FOR OPENING ANY DOOR.
FIRE PITS:
Occasionally,PANAMA JOE will come across
a blazing fire pit as he maneuvers
through a chamber. Fire pits must be
avoided at all costs! Guide PANAMA JOE
around them, or jump him over them when-
ever possible. IF PANAMA JOE FALLS INTO
THE FLAMES, YOU LOSE HIM TO A PUFF OF
SMOKE.
LADDERS:
Ladders allow PANAMA JOE to travel up to
or down from one level to the next.
Simply move the joystick in the appro-
priate direction. PANAMA JOE CANNOT JUMP
ON TO OR OFF OF A LADDER.
POLES:
Poles allow PANAMA JOE to slide DOWN
ONLY from one level to the next. Simply
jump PANAMA JOE onto a pole-he'll handle
the rest. BUT IF PANAMA JOE MISSES THE
POLE AND FALLS, YOU LOSE HIM.
CHAINS:
Much like ladders, chains offer PANAMA
JOE a way to travel from one level to
the next. Simply jump PANAMA JOE onto a
chain and guide him up or down by using
your joystick.
KILLER CREATURES
SKULLS:
In his travels, PANAMA JOE will come
across bouncing and rolling skulls. He
must jump over the rolling skulls, and
walk under the bouncing ones. IF PANAMA
JOE IS HIT BY A SKULL YOU LOSE HIM. But
if he has a sword (displayed in the
Inventory Window), PANAMA JOE can
eliminate a skull by simply walking
through it. YOU GAIN 2000 POINTS FOR
ELIMINATING A SKULL.
SNAKES:
Watch out for the snakes! Though they
don't move, they have a deadly bite.
Whenever PANAMA JOE meets up with one,he
must jump over it. Not even a sword will
eliminate a snake.
IF PANAMA JOE IS BITTEN, YOU LOSE HIM.
SPIDERS:
Unlike snakes, spiders get around. They
will even climb ladders! IF ONE BITES
PANAMA JOE, YOU LOSE HIM. So PANAMA JOE
must either jump over spiders, or slay
them with a sword (displayed in the In-
ventory Window). YOU'LL GAIN 3000 POINTS
FOR SLAYING A SPIDER.
SPECIAL TOOLS & REWARDS
As PANAMA JOE works his way through the
fortress, he'll encounter special tools
and rewards-all there for his taking.
When possible, PANAMA JOE should jump up
and grab a special item, which will then
be displayed in the Inventory Window un-
til it is used. The Inventory Window can
only hold 5 items at a time. Once it is
filled, PANAMA JOE cannot collect any
more special items. The 5 special tools
and rewards are:
AMULETS:
These hammer shaped objects help PANAMA
JOE evade killer creatures. Whenever he
grabs an amulet, all killer creatures
turn grey and are disabled for several
seconds-allowing PANAMA JOE to safely
walk through them. He can even travel
into another chamber during this time.
Once this time is up, the amulet will
disappear from the Inventory Window
and the killer creatures'll return to
their nasty, normal-colored selves.
COLLECTING AN AMULET IS WORTH 100 POINTS
JEWELS:
These dazzling beauties are worth 1000
points a piece! PANAMA JOE simply jumps
up and plucks them as he goes by.
However, if the Inventory Window
contains 5 items, PANAMA JOE cannot
collect more jewels even though jewels
are not displayed in the Window.
KEYS:
To every red, blue, or grey door in the
fortress-there's a matching key. A door
can only be opened with the correct cor-
responding colored key which PANAMA JOE
must grab along the way. Keys will be
displayed in the Inventory Window until
used.
YOU GAIN 300 POINTS FOR OPENING A DOOR.
SWORDS:
A SWORD IN THE HAND IS WORTH 50 POINTS
so be sure not to pass up too many of
them along the way. More important, a
sword enables PANAMA JOE to eliminate
spiders and skulls on contact.
TORCHES:
Don't underestimate the necessity of a
torch. As PANAMA JOE travels deeper into
the fortress. He may encounter dark
chambers. Only with the torch can he
illuminate these hazardous rooms. Once
PANAMA JOE has a torch. He keeps it
throughout the current game level. With-
out a torch,there isn't light at all and
you must rely on your memory to guide
PANAMA JOE safely through these chambers
GRABBING A TORCH EARNS YOU 3000 POINTS.
THE TREASURE ROOM
If PANAMA JOE safely navigates through
all of the chambers in the fortress he
will eventually reach his ultimate goal:
the Treasure Chamber. Herein lies the
fabulous treasure of the emperor,
Montezuma! To enter this final chamber.
Daredevil PANAMA JOE must leap into the
darkness! Once inside,he'll find several
chains-and the infamous jewels, all
awaiting his grasp. In just a matter of
seconds. PANAMA JOE must jump from chain
to chain while trying to collect as many
jewels as possible.But beware! If PANAMA
JOE misses a chain and jumps onto a pole
He immediately slides into the next
Difficulty Level and misses his chance
to collect more jewels. When time's up
you will automatically advance to the
next Difficulty Level.
END OF THE GAME
The game ends when you have lost all of
your PANAMA JOEs. When this happens,
PANAMA JOE will disappear and all action
on the screen will stop.
If the game ends while playing
Difficulty Level #1, simply press the
FIRE button on the joystick controller.
You'll receive 6 PANAMA JOEs and begin
the action (with a score of zero) at the
same point at which the game ended.
Refer to SETTING THE CONSOLE CONTROLS
section for starting a new game.
SCORING
Collecting Special Tools & Rewards
Keys . . . . . . . . 50 points each
Swords . . . . . . . . 50 points each
Amulets . . . . . . . . 100 points each
Jewels . . . . . . . . 1000 points each
Torches . . . . . . . . 3000 points each
Eliminating killer creatures
Skulls. . . . . . . . . 2000 points each
Spiders . . . . . . . . 3000 points each
Room fixtures
Opening Doors . . . . . 300 points each
Bonus Panama Joes
Levels 1-3
Extra PANAMA JOE for every 10,000 points
scored.
Levels 4 & up
Extra PANAMA JOE for every 20,000 points
scored.
DIFFICULTY LEVELS:
In this game, there are 9 Difficulty Le-
vels.You may choose any one of the first
3 to begin playing, the remainder must
be earned through game play. As you ad-
vance from one Difficulty Level to the
next, the following things happen:
* New barriers may appear or old ones
disappear, changing the best paths to
the treasure room
* More (and faster-moving!) killer crea-
tures appear in each successive diffi-
culty Level.
* More dark chambers.
Each time you successfully complete
one Difficulty Level and have a re-
maining PANAMA JOE you'll automatical-
ly advance to the next Difficulty
Level.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)