Raid Over Moscow
cold war shoot'em up game for Commodore 64, 1984
Use Control Port 2.
RAID OVER MOSCOW is a multi-screen action game which requires
different skills and provides new sequences as you progress
through the game. As squadron commander of the U.S. Defense
Space Station, you will lead your commandos on a virtual suicide
mission. You will attempt to stop the nuclear attack. If your
force is successful in knocking out the Soviet launch sites, you
must go into the city of Moscow itself. Armed with only the
weapons you can carry, your commandos lead an assault on the
Soviet Defense Center.
You have the following options:
Option 1: Press RETURN to view scenario text,
Use SHIFT to stop the scroll,
Use RETURN again to abort the scenario text scroll.
Option 2: Press / to start the game.
Requires a joystick plugged in Port 2.
To select the difficulty level of the game, press
F1 for Level 1 (Beginner),
F3 for Level 2 (Advanced), or
F5 for Level 3 (Suicidal).
(Review instructions below for the differences between levels.)
You may adjust the sound filter settings of the game to provide
the optimum sound for your computer. Press F, you will then have
the following options:
F1 increase filter settings - you should increase the settings
if some sounds are too loud while others are soft and muffled.
F3 decrease filter settings - you should decrease the settings
if some sounds, i.e. explosion, are too bright or brassy
F5 test the sound (the sound you hear is one of the main expl-
osion sounds in the game).
/ exit (back to title screen).
If left unattended for some time the game will go into demo mode.
Under demo the computer will briefly display all of the major
action screens. You may initiate the demo from the menu by
To activate/deactivate pause mode, press simply the C= key.
To cancel the game (or demo) and return to the title screen
press the CTRL key.
SEQUENCE I - SAC HEADQUARTERS
The opening sequence is a world overview from Strategic
Air Command Headquarters (SAC). This computer overview alerts
U.S. Commanders of any nuclear activity. When a Soviet launch has
occurred, the launch point will turn white on the screen. The
computer then immediately identifies the launch site, the target,
and the time to impact. The Soviet Missiles will be identifiable
on the screen as a small cluster of white dots heading toward the
U.S. Above the Earth is a white figure which is the U.S. Space
Station equipped with Stealth Fighter Aircraft. After a launch
has been detected, you may enter the space station by pressing
SEQUENCE II - DEFENSE TACTICS
Once inside the space station, fighter pilots will begin to
scramble to their aircraft. Each Pilot must take his plane out
of the station. Because the aircraft is in a semi-weightless
condition, control is handled by three thrusters and the main
engine.(NOTE: after the pilot gets to his plane it will move to
the launch pad & take off by itself)
PUSHING LEFT OR RIGHT on the joystick will rotate the aircraft to
the left or right, thus controlling the direction that you are
PUSHING THE BUTTON will fire the vertical thruster, which will
raise the aircraft off the launch deck.
PUSHING FORWARD on the stick will fire the main engine causing
the aircraft to accelerate in the direction it is facing.
PULLING BACK on the stick has NO EFFECT since there are no
Once moving in a certain direction, the only way to slow your
speed is to rotate (by pushing left or right) until you are
flying backwards, and then fire the main engine (push forward on
Gravity is very slight, and you will gradually begin to fall back
to the deck unless you press the button occasionally to maintain
your altitude. If you hit the launch deck too hard your craft
will be destroyed.
OPENING THE HANGAR DOORS is accomplished by pressing F7 once your
aircraft is off the hangar deck. (The door will stay open only
for a short period of time!) Once outside the space station, the
screen will switch to the overview: Your craft will be identified
by a flashing white dot. At this point, you must decide either
to attack the launch point (identified by the white launch site)
or to take more planes out of the station. If you decide to
attack, guide your craft by the joystick to the target.
NOTE: TAKING MORE PLANES OUT
The advantages to taking more planes out is that if you lose one
you will not have to come back to get another plane from the
space station. One will appear at the start of the attack run.
If you wish to bring additional aircraft out of the station,
press [SPACE] (right after you leave the station) and follow the
same procedure as before.
Once the launch silos are destroyed (explained in the next two
scenarios) all remaining aircraft will go back inside the
station. Each time you attack a new city and destroy the launch
site, you will have to go back inside the hangar. Because of
this, take out only the number of aircraft you believe will be
required to destroy one launch site. This will save time and
allow you a better chance to destroy the site before the missiles
hit U.S. targets. (NOTE: if the missiles reach their target
before you destroy the main silo your planes will not return to
the space station, they will "wait" for the next attack outside
of the station)
SEQUENCE III - ATTACK RUN
Now that you are in Soviet airspace, you begin your attack run
on the Soviet launch sites. In order to reach the launch sites,
you must first make a run through enemy territory to reach the
missile silos. To avoid Soviet radar, your craft will have to
fly at a very low level, and this allows Soviet ground defense
a chance to shoot you down. Various defense weapons will appear
as you travel. Each of these are worth points. Beware of Soviet
heat seeking missiles, which will come up from behind you. When
you see them coming from behind, fly as low as you can to the
ground. Once they have flown past you, shoot the missile down
for additional points.
ATTACK RUN CONTROLS - The controls for this scene are similar to
the controls for a real jet aircraft. Push left to bank left,
right to bank right. Push forward to dive and pull back to
climb. (Some people find it helpful when playing this scene, to
face the right as if they were actually sitting in the aircraft.)
LEVEL DIFFERENCES: On level 1, you are prevented from crashing
into the ground, but not on levels 2 or 3, also you can crash
into the objects on the screen.
After the run through enemy territory is completed, prepare to
destroy the launch silos.
SEQUENCE IV - THE MISSILE SILOS
Once you reach the missile silos, check the control panel to see
how much time before the missiles hit the U.S.
In this scene there is one main control silo surrounded by four
launch silos. Control of your aircraft is the same as the attack
Move joystick left to move left.
Move joystick right to move right.
Push forward to dive.
Pull back to climb.
Each silo has a small window which you must fire a rocket through
in order to destroy it. When you are properly lined up at the
target, your aircraft will turn BLUE.
As you attempt to line up on a target, the silo defense system
will fire at you. You can avoid the enemy rockets by moving left
or right or by moving up or down. The elevation of the enemy
rocket is set at the same elevation as your aircraft at the time
The Center Silo is the control silo. The nuclear missiles laun-
ched are controlled from this point.
When this silo is destroyed the missiles can no longer be
controlled and cannot be detonated. This silo can be destroyed
first if time is running out, but when it is hit, the attack will
stop and you will switch back to the computer overview. The
silos located on the side of the Control Silo are worth high
points. In addition, when you destroy one of these silos, you
will be awarded an extra aircraft (you may have 9 maximum).
If you destroy all the silos in the scene, extra points will be
added to your score.
As you attempt to destroy the silos, enemy aircraft will enter
from the left and try to shoot you down.
Pay close attention to the "Time to Impact" heading on the
control panel. If time is running out, you may want to attack
the main control silo first. However, because each silo is worth
an extra plane and a considerable amount of points, destroying
all of the silos will greatly enhance your score.
SEQUENCE V - THE SOVIET DEFENSE CENTER
You will not be allowed to attack the Soviet Defense Center in
Moscow until you have destroyed each of the three perimeter
launch sites at Leningrad, Minsk, and Saratov. After the last
perimeter site is destroyed, you will make a final attack run
into the city of Moscow. Your mission is to blow up the Defense
Center. If you are successful, you will set Soviet military
strength back ten years!
The scene opens with a U.S. Commando in trench behind a stone
wall in front of the Defense Center. To control movement from
side to side move the joystick left and right. Moving the
joystick forward and back controls the elevation of the rocket
launcher on the shoulder. Once a target is lined up, use the
button to fire.
TARGETS - Soldiers are located on the walls on both sides of
the Defense Center. These soldiers will fire at you, so it is
imperative not to stay in the same position for very long in
Secondary targets include all of the towers on the buildings.
These can be destroyed to increase your score.
Other targets are the doors located directly ahead of you. One
of these doors is an entrance into the reactor room (the next
scene). While the other doors turn RED when hit, this door
turns WHITE (with a white square in the center). The door is
randomly selected and will be different each time.
Enemy tanks will come out of side doors and try to stop you.
Again if you stay in one position too long you are likely to
ENTERING THE REACTOR
Once all the soldiers are eliminated, the tank destroyed, and
the door opened, you will progress to the next scene. Remember,
however, that all the towers on the building can be destroyed
for extra points.
Once a soldier is shot off the wall, he will be replaced after
a certain amount of time. Keep this in mind when you are
playing because you will not be able to progress to the next
scene until the white door is exposed and there are no men or
tanks in the scene.
SEQUENCE VI - INSIDE THE REACTOR ROOM
Now you have penetrated inside the Soviet Defense Center and are
inside the nuclear reactor chamber, which is the power source of
Description of the Screen
A maintenance robot will travel from side to side to keep the
reactor temperature stable. If the cooling process is interrup-
ted, the reactor will overheat and become unstable. The system
will gradually reach critical mass and explode.
Your objective is to sabotage this operation by neutralizing the
The robot has defense capabilities and will be able to sense your
presence inside the facility. He will begin automatically firing
at you. In addition, he is invulnerable to a frontal attack. The
robot does have an Achilles heel. If the robot is hit from
behind, the control circuits can be damaged and it can eventually
Because the robot maintenance area cannot be penetrated; your
weapon is a small disc grenade. To hit the robot from behind,
your disc must be bounced off the rear wall of the facility.
To help you get the proper angle you also have a laser beam
guidance system. This appears as a small black dot on the back
wall. To adjust the guidance system, push forward on the
joystick to move right and pull back to move the target left.
To move your commando push the joystick left or right. When your
commando and target are properly lined up, push the button on the
joystick to release the disc.
You have only a certain number of discs and men. You can
retrieve your discs by catching them before they pass you. Each
time a disc hits the robot, that disc is lost. You are awarded
an extra disc when a robot is destroyed. To catch a disc, you
must move your man directly in front of the disc as it comes
towards you. Each robot will require four hits from behind it
to destroy it. More than one robot will need to be destroyed to
accomplish your mission.
LEVEL DIFFERENCES: The number of robots which must be destroyed
is, on Level 1: 2 , Level 2: 4 , Level 3: 5 .
In addition, each time you hit the robot, it moves faster and
becomes more aggressive. The number of men you have in this
scene will be determined by how successful you have been
throughout the game. Once you are out of men, the game is over.
If you run out of discs, and you still have men left, you will
have to go back outside to the previous scene (Defense Center)
and battle back inside in order to have more discs.
In some cases, you may want to sacrifice a man in order to save
a disc. If the disc is still on the screen when a man is lost,
the disc will be saved.
After the next to last robot is destroyed, the final robot
offers up a big problem. This last robot is so aggravated by
your presence that he neglects the reactor, which is already
unstable. This will cause the reactor to go critical. On the
right edge of the screen is a timer that will show the amount
of time to ETCM (Estimated Time To Critical Mass).
At critical mass the reactor will explode taking the Defense
Center with it. Whether you escape alive or not will be
determined at this point. If you destroy the robot with enough
time left to make it to your plane you will survive. If not,
we will notify your family.
SCENE VII - THE FINAL CHAPTER
This scene will let you know if your mission is entirely
successful. If you escape, you will be awarded considerable
Some useful keyboard shortcuts
[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F10] - toggle performance meter
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)