Shamus
maze shooter game for Commodore 64, 1983
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Four levels of intense arcade action. Requires joysticks.
You've finally made it. Your nerves and your guts tell you he's here...and the
smell. The sickeningly sweet odor of de-composing fruit; the SHADOW's
trademark. Now all that's left... to find and destroy him before he returns
the compliment.
You didn't know it was going to be this hard. After all, it is the 21st
century and your ION-SHIVS are probably the most dangerous weapons in this
part of the galaxy. They can drop a fully screened sniffer-droid at 300
meters!
Out of the corner of your eye, a small black shape darts up to the door and
noiselessly enters the building across the rocket pad. The memory of your
last encounter with the Shadow jolts you, like a neuro-stunner set on max.
Images of ROBO-DROIDS, that just don't know when to quit ...dark, sneaky
WHIRLING DRONES from a timeslip star system...and the lightning quick
SNAP-JUMPERS, that fry you for looking at them cross-eyed, flicker through
your mind. Still you've handled them before The big boy himself, SHADOW, is
the one you're after!
As you silently enter the door coordinates into your teleporter, the scanner
indicates that there are four colored levels of 32 rooms each, and every room
is bristling with danger. You know it won't be a high school prom when you
transport into the Shadow's lair but there is no turning back. So with a grim
chuckle, you reach for the bottle of Nervo-Stim and energize the transporter.
You're ready as the Stim slides down warmly and your biosensors click into
high gear!
Tell the Shadow that SHAMUS is here!
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F10] - toggle performance meter
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)