Spy Hunter
racing game for Commodore 64, 1984

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You are a world-class Spy driving for your life in your ultra-equipped,
turbo-charged Spy Mobile. The road is crawling with Enemy Agents bent
on your destruction. They'll stop at nothing...so neither can you!
Maneuver your Car with all the speed and skill you can, always watching
for the Road Lord, the Switch Blade, the Enforcer, and other Enemy
Agents as they try to stop you cold on land and water. You must destroy
them before they destroy you!
USING YOUR CONTROLS
ASSEMBLING SPY HUNTER'S DUAL CONTROL MODULE
To play Spy Hunter on your game system, you must use the Dual Control
Module which enables you to join your two joysticks together in one
unit. This is necessary because Fire Buttons on both joysticks are
needed to play Spy Hunter.
Diagram 1
1. Holding the Dual Control Module with the cable openings in the
position shown in Diagram 1, guide the joystick cable A through the
opening closest to you.
2. Peel back the paper covering the Velcro attachment and as you pull
the cable slack, press the #1 joystick firmly into place with that
joystick's Fire Button in the upper left hand corner, as shown in the
diagram.
3. Now guide the cable for joystick #2 through the cable opening at the
upper left hand corner of the Dual Control Module. Peel the paper
covering the Velcro attachment. Again, as you guide the cable all the
way through the opening, press the #2 joystick firmly into place inside
the Dual Control Module. Make sure that the Fire Buttons on the
joysticks are side-by-side toward the front, according to the diagram.
4. Plug the cable for joystick #1 into joyport #1. THIS IS THE ACTIVE
JOYSTICK which controls the movement of your Spy Car.
5. Plug the cable for joystick #2 into joyport #2. THIS JOYSTICK
PROVIDES AN ADDED FIRE BUTTON ONLY.
When playing Spy Hunter, hold the joysticks vertically, with joystick
#1 (the active joystick) at the bottom and joystick #2 above it. You
use only joystick #1 to maneuver your Spy Car both Fire Buttons are
used for activating your Spy Weapons.
6. To pause game, press F7 key
Other key functions: F1-Restart
F3-Reset Option
RESTORE-Reset to title page
IMPORTANT: Depress the key you choose and HOLD IT DOWN.
SET UP AND GAME CONTROL
1. Insert the game cartridge or diskette while power is OFF.
2. Turn the power ON.
3. FOR THE DISKETTE, type:
LOAD "SPYLOADER", 8,1
When it is ready, type RUN.
FOR THE CARTRIDGE, the game takes about 2 seconds to load after you
turn the power ON.
4. Then, for the cartridge or diskette, select either J (Joystick) or
K (Keyboard) and E (Expert), the more challenging game, or N (Novice),
the easier game, by using the keyboard. The NOVICE game runs on a
counter that gives you 999 units to complete the first leg of the
course. You have an unlimited number of Spy Lives (Cars) during this
time. After the period is completed, you earn one extra Spy Car you
earn another Spy Car after 10,000 points and one every 10,000
thereafter.
The EXPERT game also starts with an initial 999 counter, but at a
higher difficulty level. The Enemy is more aggressive and you are given
one Spy Car after the counter runs down. You earn another Spy Car at
20,000 points, then one every 20,000 thereafter.
5. You'll hear the Spy Hunter theme as the Weapons Van pulls onto the
side of the road, letting your Spy Hunter car roll out the back and
onto the road.
6. Use your bottom joystick control to Increase speed
maneuver your Spy Car through the |
dangers of the road and waterways Turn left <-----+-----> Turn right
of Spy Hunter in the following way: |
Decrease speed
7. If you wish to play Spy Hunter using keyboard controls rather than
the joysticks, here are the keys to use:
Up- I Left- J Fire forward- A
Down- K Right- L Fire backward- Z
8. Spy Hunter's special Dual Control Module enables the player to
activate both Fire Buttons easily. Only the bottom joystick affects the
movement of your Spy Car. However, both Fire Buttons are used to
activate weapons. The bottom Fire Button activates forward firing
weapons. The top Fire Button activates rear firing weapons. (See
Weapons Section.)
HOW TO PLAY
SCREEN AND GAMEPLAY
Your Spy Hunter adventure starts as the Weapons Van rolls up from the
bottom of the screen and pulls over to the shoulder of the road. The
Van stops and your Spy Car rolls out the back, armed with machine guns.
You then maneuver your car onto the road as the action begins.
The road will branch and fork as you go. You must be careful as you
dodge and chase enemy agents not to swerve oft the road. If you do,
you'll lose one of your Spy Cars. When you lose a Spy Car and you still
have Spy Cars in reserve, a Weapons Van appears from the bottom of the
screen and pulls onto the road shoulder to let the new Spy Car roll out
the back and onto the road for more action. If you have no remaining
Spy Cars, the game is over.
The terrain will change as you traverse the course. Screen backgrounds
will change color as indication of a new terrain. As the course
continues, you'll come to a waterway. Here your Spy Car enters a
boathouse and automatically becomes amphibious and skims along the
surface of the water. Don't think you're safe. The water is teeming
with other Enemy Agents.
There is also a stretch of bridges and a stretch of Icy Road in other
screens. On the Icy Road, the surface is slippery and your car is
harder to control.
WEAPONS
Each time you enter a new terrain the Weapons Van appears on the side
of the road, ready to supply your Spy Car with the appropriate new
weapon. To gain access to the new weapons, you must "dock" with the
Weapons Van. To do this, allow the Van to pass you, then get behind it
and drive up into it. The Van will automatically let the Spy Car roll
out once the weapons have been transferred.
Here's how to activate your various weapons:
Joystick - Bottom Fire Button activates Machine Gun and Missiles
Top Fire Button activates Smoke Screen and Oil Slick
Keyboard - "A" activates Machine Gun and Missiles
"Z" activates Smoke Screens and Oil Slicks
The weapons you have available to you at any given time are displayed
at the bottom right of the screen.
You can also use your Spy Car to destroy some enemy agents by ramming
them oft the road for points.
ENEMY AGENTS
The Spy Car faces various Enemy Agents along the course. Each Enemy
Agent, except the Road Lord, has its own unique weaponry. They are:
The Road Lord (bulletproof) The Enforcer
Must be rammed off road by Spy Car Fires a shotgun
Switch Blade The Copter (Mad Bomber)
Extended buzz--saw-hubcaps to slash tires Drops bombs onto Spy Car
Barrel Dumper Doctor Torpedo
Dumps barrels in water ahead of Spy Boat Fires torpedos at Spy Boat
Running off the road, or running into a screen boundary, at any time
will also cost you a Spy Car.
SCORING
The player's score is displayed at the bottom left corner of the
screen. Current High Score is displayed on the menu screen.
Here's how the scoring adds up:
Travelling on the water 15 points for every 1/4 of screen
Travelling on the road 25 points for every 1/4 of screen
If you destroy:
The Road Lord 150 points
Switch Blade 150 points
The Enforcer 500 points
The Copter (Mad Bomber) 700 points
Barrel Dumper 150 points
Doctor Torpedo 500 points
Each time you enter or exit the boathouse, as you move from land to
water and back again, you earn 1500 points.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)