Towers of Hanoi
logical game for Commodore 64, 1987

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THE TOWERS OF HANOI
by
Daniel Miller
If you think at first that the
TOWERS OF HANOI is too simple a game
to be worth your time, we'll forgive
you.
After all, the program's playing
screen is rather sparce, displaying
only three rods which hold a few
multi-colored rings of various sizes.
(When the game begins, all of the
rings (2-8) are piled on the first
tower, largest ring on bottom,
smallest on top.)
The object of the game isn't hard
to understand either. Your job is to
move all the rings from the first
tower to either the second or third
tower in the fewest moves possible.
The only catch is that a ring may
only be moved onto a ring that is
larger than it is. Playing is simple
as well: to move a ring, just enter
of the number of tower it's on, then
the number of the tower you want the
ring moved to.
First appearances can be deceiving,
however; THE TOWERS OF HANOI is much
harder than it looks. If you play
with eight rings, for example, 255
moves are required to reconstruct a
tower. Fortunately, if you get
hopelessly confused (not an unlikely
fate), you can still see the puzzle
solved. Pressing F1 puts the program
into auto-solve mode.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)