Yie Ar Kung Fu
arcade fighter game for Commodore 64, 1986
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Use Control Port 2.
THE GAME
Yie Ar Kung Fu is a test of skill development in the traditional Martial Arts.
It features Oolong in his attempts to become a Grand Master in the ancient
skills in honour of his father, a kung fu master before him.
Your ultimate goal is to become a grand-master but to achieve this you must
defeat a variety of opponents each more deadly than the last. They are armed
with different skills and weapons and must be overcome with a combination of
10 different attack moves.
The controls are by means of joystick and the games as a one or two player
option.
The fun and excitement of Kung-Fu is about to begin as you face your foe. Your
honourable opponents are....
BUCHU - A huge kung-fu figher who can attach by flying through the air.
STAR - A beautiful girl warrior who is expert at throwing deadly stars
or SHURIKEN.
NUNCHA - Master of the NUNCHAKA - beware his reach.
POLE - Attacks with the ancient rod or BO.
CHAIN - Is skilled in the art of fighting with a deadly chain.
CLUB - ...This fighter is armed with a shield to deflect your blows
and a club to strike back.
FAN - Another female adversary, this time an exponent at the NINJAFAN.
SWORD - Sword carrying opponent, a fearsome and deadly foe.
TONFUN - Skilled in the art of fighting with flailing sticks or TONFUN.
BLUES - The Kung-Fu master himself, has all the skills and manu of the
moves of Oolong, but faster. If you can win this final battle you
truly will become a Grand Master.
CONTROLS
JOYSTICK
JUMP
DIAGONAL JUMP LEFT __ /\ __ DIAGONAL JUMP RIGHT
|\\ || //|
\\ || //
WALK LEFT /____ ____\ WALK RIGHT
\---- ----/
// || \\
|// || \\|
LEAPING PUNCH -- \/ -- FACE PUNCH
DUCK
KO METER
_________________
|| | | | | ||| When KO meter reaches 0 player is knocked out.
|| KO | |
||________|_____|_|
The attack moves are illustrated above the KO meters for you and your
opponent to indicate the state of play at each level. You have five
lives to begin your task... GOOD LUCK!
JOYSTICK WITH FIRE BUTTON
FLYING KICK
LUNGE PUNCH __ /\ __ RISING KICK
|\\ || //|
\\ || //
HIGH KICK /____ ____\ ROUND HOUSE KICK
\---- ----/
// || \\
|// || \\|
GROUND KICK -- \/ -- ANGLE KICK
LEG SWEEP
STATUS AND SCORING
On screen scoring indicates your current score, the high score and the
number of lives you have remaining. Bonus life is awarded at 20,000
points and the score for each move is as follows:
ROUND HOUSE KICK 500 ANKLE KICK 1000
GROUND KICK 1000 FLYING KICK 2000
LEAPING PUNCH 1500 RISING KICK 1500
LUNGE PUNCH 1000 LEG SWEEP 500
FACE PUNCH 500 HIGH KICK 1000
HINTS AND TIPS
* Seek and attack each opponent's weak point.
* Remember Oolong can jump over his foes and put them off guard.
* Try hit and run tactics and keep your distance from armed opponents.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F10] - toggle performance meter
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)