Flimbo's Quest
action platform game for Commodore 64, 1990
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DAZZ BAZIAN'S SHOP
In Dazz Bazian's shop you can exchange money for the different
items he has on display, these are shown as icons at both sides
of the screen. As you enter the shop any hearts and scrolls you
are carrying will automatically be taken from you and displayed
on the screen. In the case of items like invulnerability potions,
if you already have one of these then the appropriate icon on the
screen will appear with a cross over it. If you try to buy
something you have, then Dazz will tell you that you have it
already.
The order of the icons are:
SUPER SCROLL, EXIT SHOP, SUPER WEAPON, SCROLL, EXTRA TIME,
INVULNERABILITY.
By moving the joystick, each icon can be highlighted in turn and
pressing the fire button will select that item. If it has a value
the cost will be deducted from Flimbo's purse -- if you do not
have sufficient money then Dazz will have something to say.
The costs of the different items are:
Super Weapon 350
Extra Time 300
Invulnerability 250
Scroll 400
Super Scroll 2500
THE GOODIES...
Super Weapon -- gives you greater range and power of the weapon
you already have for example, a mutant that requires two or three
shots normally can be destroyed with one shot from the super
weapon.
EXTRA TIME -- slows down the recharge time of Fransz Dandruff's
machine therefore giving you extra time to rescue Pearly.
INVULNERABILITY -- having this will protect you from attack by
mutants, but only for a short period of time. When you have
invulnerability Flimbo's face turns green and while in this
condition you can destroy mutants just by colliding into them.
To warn you when the effect is about to wear off, Flimbo's face
will begin to flash.
SCROLL -- Buying one or more scrolls to complete the magic word
is useful if time is running short -- remember, it's much cheaper
if you can find, and kill, the creatures that carry scrolls.
SUPER SCROLL -- like the ordinary scroll, it turns into magic
letters when given to Dazz, except this is a complete word
thereby allowing you to move onto the next world as soon as you
have it (very useful when time is running short -- but very
expensive), can also be collected from a mutant, but they are
quite rare to see.
On display behind the counter in the shop are two vital pieces of
information. First, the magic letters you have already collected
so you know how many more you need to get into the next world.
Second, the number and colour of hearts you have collected --
this helps you work out what other colours you need in order to
get an extra life.
You must remember that some creatures that you kill will
occasionally turn into the above items, so saving you a lot of
money.
Hint: although the Super Weapon is usually at the top of
everyone's shopping list, you should also seriously think about
how much time you have left to rescue Pearly.
DOORWAYS
There are lots of doorways, caves and other types of entrances
dotted around the landscape of Dandruff's estate. It is worth
trying them all by standing in front of them and pushing up on
your joystick. At some entrances etc. nothing at all will happen,
others may lead into one of Dazz Bazian's shops (these are worth
making a note of as there is only one per world). The best of all
are the ones leading to secret rooms.
Hint: it pays to try and find out which entrance is to Dazz's
shop as quickly as possible.
SECRET ROOMS
In secret treasure rooms you will have the chance to accumulate a
lot of money. Placed on shelves around the room there are either
coins or money bags. Normally these are only a low value of
money, but if you watch carefully then you will see that randomly
the value of one object changes.
To collect the money in the room all you have to do is touch the
money with any part of Flimbo. In order to get the most money
possible do not just run around the room collecting everything --
look around the room for the object that has changed to a higher
value, indicated on the C64 Games System, by a different coloured
coin.
To get the high value objects, carefully jump over the others
until you reach the one you want. When an object changes to a
higher value it stays that way till you have collected it.
Remember, more money -- more purchases from Dazz Bazian.
Hint: do not spend too much time in the secret rooms -- time can
be more precious than money!
SCROLLS
Look out for mutants carrying scrolls. You have to collect the
scrolls and take them to Dazz Bazian's shop. Once there, the
scrolls turn into letters which will spell a magic word. When the
word is complete you can move on to the next world by finding an
exit doorway. The first world's word is only three letters long,
as you travel through other worlds the magic words become longer.
To identify which creatures are carrying scrolls, a mug shot of
the species is displayed in the status area and in Dazz Bazian's
shop. Also, the individual creature who has a scroll flashes on
the C64 Games System.
JOYSTICK CONTROLS
Left and right -- Moves Flimbo to the left or the right.
Up -- Makes Flimbo jump up.
Down -- Flimbo comes down from a platform.
Fire Button -- Fires Flimbo's weapon.
Fire Button and Down -- Flimbo ducks down.
Hint: there are some scrolls hidden around Dandruff's estate, its
always worth ducking down to see what you may find!
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F10] - toggle performance meter
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)