Giana Sisters
side scrolling platformer game for Commodore 64, 1987

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WHAT HAPPENED!
One night, when little Giana from Milano
was fast asleep, she had a strange
dream. Everybody dreams weird things at
night, but no-one will have experienced
situations like Giana is about to.
Giana suddenly finds herself in a
strange mysterious world, where
everything is completely different.
Gravity has almost disappeared -
sometimes one feels like flying away -
and everywhere there are unexplainable
buildings and structures. Old grottos
and deserted castles seem to hide lots
of secrets, and frightening and hideous
creatures appear. This wouldn't be too
bad, except that Giana can't leave this
world unless she finds the magic, huge
diamond. So, she starts searching for
this wonderful jewel. However, she is
not totally alone, for her little sister
Maria can dream too.
STARTING THE GAME
To start dreaming, press 1 or 2 for one
or two players. If the two player option
has been chosen, Giana and Maria can
play by turns. The change will be made
every time one of the sisters has an
especially bad dream.
NOW WE'RE REALLY GETTING STARTED...
Connect your joystick to the appropriate
port (C64: Port #2). The figure will
follow your joystick movements.
The dreamworld is divided into 32
stages.
Your task is to cross this world
unscathed, but you must find the magic
diamond to be able to return.
You can walk and jump everywhere, but
beware! Holes, beds of nails and fire
can be quite dangerous.
But the sisters can't try everything as
many times as they'd like to. If one of
the sisters has five extremely bad
dreams, Giana is condemned to spend the
rest of her life in the neighbourhood of
crazy lobsters, dancing eyes and
neurotic appendices.
By collecting rectangular blue
dream-crystals the sisters can raise
their stamina (extra lives). 100
crystals are needed for each.
On their way, the sisters will find many
rocks which seem to be, at first sight,
quite useless. Perhaps you should try to
jump against these rocks from below,
because more crystals and bonus symbols
are hidden there. These are extremely
important for further success, and can
be collected simply by touching them.
BONUS SYMBOLS
FIRE WHEEL
The dear, well-behaved Giana changes
into a small punk. Suddenly she can
smash up stones.
LIGHTING
Giana and Maria can throw
dreambubbles.
DOUBLE LIGHTING
The dreambubbles rebound off
obstacles and can then be caught
again.
STRAWBERRIES
With energy from this good fruit,
the dreambubbles will take a
completely different route.
CLOCK
When you press the SPACE BAR after
collecting the clock, all creatures
will fall into a magic sleep for a
short period.
MAGIC BOMBS
After pressing the SPACE BAR, this
super-dreambubble makes all
creatures on the screen vanish. Save
it for later!
WATER DROP
The water-drop makes Giana totally
wet, but against fire it is
extremely useful!
LOLLI
You can now dream for longer (in
other words, you have an extra
life).
TIPS AND TRICKS FOR DREAMING
* Level 32: The straight road is not
always the right one...
* Not everything is visible.
* It is said that there should be very
well hidden magic chambers.
* Not all creatures can be threatened
by dreambubbles.
* The big, unlucky dragon, Fucha,
cannot stand a reasonable amount of
dreambubbles.
* Have you ever jumped on a neurotic
eye?
* Have you ever played football with a
flattened shell?
* It cannot be said that thin bridges
are especially stable!
WHEN DREAMING DOESN'T GO WELL
As soon as the game is over, a list will
appear which displays today's best
daydreamers and also the best
daydreamers of all time.
If you've managed to dream yourself onto
this highly desired list, you may enter
your name using the keyboard.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)