Manic Miner
platform game for Commodore 64, 1983

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Use Control Port 2.
THE STORY
Miner Willy, while prospecting down Surbiton way, stumbles upon
an ancient, long forgotten mineshaft. On further exploration, he
finds evidence of a lost civilisation far superior to our own,
which used automatons to dig deep into Earth's core to supply the
essential raw materials for their advanced industry. After
centuries of peace and prosperity, the civilisation was torn
apart by war, and lapsed into a long dark age, abandoning their
industry and machines. Nobody, however, thought to tell the mine
robots to stop working, and through countless aeons they had
steadily accumulated a huge stockpile of valuable metals and
minerals, and Miner Willy realises that he now has the
opportunity to make his fortune by finding the underground store.
Aim of the game
Miner Willy is trying to strike it rich and collect all the keys
to the mine in which he works. This is his first appearance, we
shall see him again in "Jet Set Willy," also a conversion for the
C64.
GAME PLAY
In each of the twenty caverns are several flashing keys, which
you must collect before your oxygen supply runs out. Having
collected the keys in one cavern you must then go to the exit to
go on to the next one. You must avoid nasties like POISONOUS
PANSIES, SPIDERS and SLIME, and worst of all, MANIC MINING
ROBOTS. When you have all the keys, you can enter the portal
which will now be flashing.
The game ends when you have been 'gotten' or fallen heavily
three times.
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Some useful keyboard shortcuts
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[PAUSE] - stop/continue game
[F9] - quick load game state
[F12] - quick save game state (still stored after leaving the site)
[F11] - toggle fullscreen mode
[ScrollLock] - quick switch control ports
[PageDown] - make a screenshot (320x200)